![]() ![]() So even if you don't care about Halo 1 or its splitscreen, please support Halo 1 players in getting this problem fixed.įor those asking, these screens have come from the people streaming the game early. ![]() Halo 1's FoV also should be respectful to the original to be "as we remember it" as we've been promised. This honestly is a big issue to the long-standing Halo 1 community which primarily plays 2v2's on 2-player splitscreens. I know that most Halo FoV complaints are met with responses such as "Field of view doesn't bother me so I don't think this is a big issue," but please hear me out. You can see from the comparison screenshots of MCC H1 and OG H1 that currently in MCC half of the hudgun is gone, the enemy next to the player can't be seen, the catwalk environment around the player is less visible, etc. CEA had this problem too, split screen FOV is the same as single screen instead of being increased to make up for the thin window like in every other Halo game ever made. MCC Halo 1's split screen's FOV seems to be reduced from 108 degrees to 86. Sorry to be negative, but I think this needs attention. Thank you Bravo and 343, and thank you to everyone who supported this =) Very excited for what's ahead, and I hope you are too. In some cases, it may take a few days before we can get you the latest details, but do know that we're always listening and working with teams here to get you the answers you're looking for.Īs you can imagine, we're quite busy with this weekend's tournament, HaloFest, and launch, but always reading and listening. Apologies for the inconvenience in the interim.Īs I hope you're aware, we're constantly scanning Twitter, a variety of forums, r/Halo, these forums, and elsewhere, so just know that when popular threads and posts arise, we're always on top of it. This is a known issue that we already have a fix in hand for, however, the massive scale of the rest of the offering meant that this was deprioritized for launch and will be updated at a later time. UPDATE! Bravo from 343i has responded at :īeen tracking the Halo: CE split-screen feedback and working with the team to get the latest. In threads with a vague title and Rumor/Leak/Datamine flair detailed outline on acceptable titles.Lore may be freely discussed three months past release. New official lore and datamined/leaked game content are spoilers. įriday Hype! Dranks tonight ~ Day 11 Ran. ![]() !charity // #FreePalestine //THE TWO TIM. Halo 2A Easy Speedruns for SECOND PLACE □□ (2018) Halo: Fireteam Raven: An co-op arcade rail shooter for up to four players which includes real-life controller recreations of the mounted machine gun and assault rifle and QR code leaderboard tracking features with Halo Waypoint.R/Halo Discord + LFG | 343 Plz | Game FAQsĬoL Jjx / Tilt-Free VIBE Zone / !Tree /.(2017) Halo Recruit: A virtual reality experience where players learn about Halo lore and shoot enemies in a simulated firing range.(2017) Halo Wars 2: A sequel to Halo Wars, with new leader abilities, game modes for co-op or competitive play, and Blitz, a new mode using collectible cards and a deckbuilding mechanic instead of following the standard RTS rules.(2015) Halo: Spartan Strike: A direct sequel to Spartan Assault, featuring new mission objectives and the Skull difficulty modifier system from the main shooter series.(2013) Halo: Spartan Assault: A twin-stick arcade shooter taking place between Halo 3 and Halo 4, featuring two player co-op and version cross-play, where players could pause missions on one device and resume them later on another.(2009) Halo Wars: A real-time strategy game where players commanded the UNSC from a bird’s eye-view against the Covenant 20 years before Halo: Combat Evolved.Halo has also featured a number of spin-off games that stray from the standard first-person shooter format. ![]()
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